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Portal and portal 2 storyline
Portal and portal 2 storyline









endmovie – stop recording to image or AVI.startmovie – opens up the Source Recorder during demo playback and allows for high quality recording.map – changes the map and restarts the server.changelevel – changes the map without restarting the server.Depending on the input value, different amounts of information will be shown such as ping, fps, lerp, packet loss, etc.find – a search function that displays all commands with searched term.r_drawviewmodel 0/1 – turns viewmodels on and off.Use jpeg_quality # to control the quality level of the resultant screenshots. cm_reset_vo_progress – Resets the dialog progress of Cave Johnson in the Perpetual Testing Initiative.viewmodel_offset_z – Offsets the viewmodel by this much on the z axis.viewmodel_offset_y – Offsets the viewmodel by this much on the y axis.viewmodel_offset_x – Offsets the viewmodel by this much on the x axis.sv_enableholdrotation 0/1 – If enabled, objects can be freely rotated with the Portal Device when holding the secondary fire key.sv_props_funnel_into_portals 0/1 – Toggles whether objects are ‘funnelled’ into portals.sv_player_funnel_into_portals 0/1 – Toggles whether the player is ‘funnelled’ into portals.gameinstructor_enable 0/1 – Toggles the popup hints found throughout the game.r_waterforcereflectentities 0/1 – Force water to reflect everything.r_portal_use_dlights 0/1 – Creates a dynamic light where portals are placed looks aesthetically pleasing.

portal and portal 2 storyline

mat_fastspecular 0/1 – Setting to 0 will improve the quality of specular highlights.portal_draw_ghosting 0/1 – Toggles the outline visible on portals through walls.











Portal and portal 2 storyline